月の歌会

hoshi6

なんたる問6

『連作三首』
自由詠短歌を三首連作として投稿してください。
三首の中でストーリーを持たせたり、ひとつのテーマで三首を共鳴させたり、作法は問いません。

※投稿例(タイトル等は入れないで短歌ごとに空白を一行空けて三首を同時に投稿してください)

短歌1

短歌2

短歌3


このステージは投票点が他のステージより3倍になります。



高速道路に突き刺さった星のただ進化形の朝――

by なんたる星

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各票の点数 3pt2pt1pt 

 

http://xxxnx.fun/antoinette-giani-cuccia/ shcal With looting being such a major component of Dragon’s Crown it’s worth noting how its actually implemented into the combat scenarios of the game. On both the PlayStation 3 and the PS Vita there is cursor which can be pointed at specific environmental objects. This pointer directs an NPC companion who just travels along with you on your journey Rannie can unlock treasure chests or discover hidden artifacts hidden in each level and will scamper behind you picking up loot along the way. Your actual playable character isn’t controlled by the cursor but the cursor itself is used quite frequently. Alongside using it to uncover new treasure it’s also used for opening doors reviving party members and casting some types of magic spells. It’s a weird implementation especially on the PlayStation 3. The Vita actually incorporates some touch mechanics that replace the need for a cursor but in the heat of battle it can be a little archaic on the PlayStation 3. Like I said you can have hard time just finding your character let alone a cursor on screen when the action is heavy. さんの一首

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ただの面白いこと書いても平気です


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